DonkeyKongMain vs Oyfgefuntsht
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1258127788
#2236322322
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
DonkeyKongMain vs Cammy
57% 11–8 over 19 games
Oyfgefuntsht vs Ken
No recorded games into Ken.
Selected character all recorded games on the chosen character
| Ken | Cammy | |
|---|---|---|
| MR 1258 | Current rating | MR 1282 |
| 142 | Games | 0 |
| 73–69 | Record | 0–0 |
| 51% | Win rate | — |
| 1L | Current streak | — |
| 56% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| DonkeyKongMain | Oyfgefuntsht | |
|---|---|---|
| 21% | Drive Rush (cancel) | 51% |
| 6% | Drive Rush (parry) | 0% |
| 23% | Overdrive arts | 9% |
| 9% | Drive Impact | 2% |
| 15% | Drive Guard | 4% |
| 0% | Drive Reversal | 0% |
| 26% | Other | 33% |
Super gauge spend share of SA meter spent by level
| 42% | Super Art I | 32% |
|---|---|---|
| 17% | Super Art II | 0% |
| 31% | Super Art III | 45% |
| 10% | Critical Art | 23% |
Offense (avg per battle)
| 1 | Drive Impacts | 0.3 |
|---|---|---|
| 3.3 | Drive Parries | 1.1 |
| 0 | Drive Reversals | 0 |
| 0.3 | Perfect Parries | 0.2 |
| 0.8 | Punish counters | 0.2 |
| 1.7 | Throws | 2.5 |
| 0.1 | Throw techs | 0.6 |
| 0 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.8 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.6 | Punish counters taken | 0.2 |
| 2.2 | Throws taken | 2.9 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 5.6 | Cornering opponent (s) | 8.3 |
|---|---|---|
| 9 | Time cornered (s) | 10 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master