Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

DonkeyKongMain vs Dussodjomo

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
DonkeyKongMain

#1258127788 Other CrossPlatform

Ken

Ken

MR 1258

Master

Dussodjomo

#3059392837 Canada Steam

Ryu

Ryu

LP 15320

Platinum 2

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

DonkeyKongMain vs Ryu

48% 16–17 over 33 games

Dussodjomo vs Ken

39% 22–34 over 56 games

Selected character all recorded games on the chosen character

Ken Ryu
MR 1258 Current rating LP 15320
142 Games 25
73–69 Record 9–16
51% Win rate 36%
1L Current streak 4L
56% Clutch (deciders) 50%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

DonkeyKongMain Dussodjomo
21% Drive Rush (cancel) 5%
6% Drive Rush (parry) 5%
23% Overdrive arts 52%
9% Drive Impact 2%
15% Drive Guard 6%
0% Drive Reversal 0%
26% Other 30%

Super gauge spend share of SA meter spent by level

42% Super Art I 12%
17% Super Art II 6%
31% Super Art III 55%
10% Critical Art 27%

Offense (avg per battle)

1 Drive Impacts 0.2
3.3 Drive Parries 0.1
0 Drive Reversals 0
0.3 Perfect Parries 0
0.8 Punish counters 0.2
1.7 Throws 3.9
0.1 Throw techs 1.2
0 Burnouts inflicted 0

Taken (avg per battle)

0.8 Drive Impacts taken 0.4
0.6 Punish counters taken 0.2
2.2 Throws taken 3.6
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

5.6 Cornering opponent (s) 8.1
9 Time cornered (s) 9.4

Common opponents players both have faced, and how each did

OpponentMain DonkeyKongMain Dussodjomo
veris Chun-Li 2–0 100% 2–4 33%
Aaronkiri Alex 3–2 60% 2–1 66%
Oziach Juri 3–0 100% 0–1 0%