Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

TOM猫 vs keito3015

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
TOM猫

#1258499113 Japan Steam

Juri

Juri

LP 20435

Diamond 2

keito3015

#1868258661 Japan Steam

Akuma

Akuma

LP 24174

Diamond 5

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

TOM猫 vs Akuma

53% 7–6 over 13 games

keito3015 vs Juri

No recorded games into Juri.

Selected character all recorded games on the chosen character

Juri Akuma
LP 20435 Current rating LP 24174
100 Games 0
51–49 Record 0–0
51% Win rate
2W Current streak
52% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

TOM猫 keito3015
38% Drive Rush (cancel) 41%
4% Drive Rush (parry) 3%
21% Overdrive arts 24%
8% Drive Impact 4%
8% Drive Guard 9%
2% Drive Reversal 4%
19% Other 16%

Super gauge spend share of SA meter spent by level

17% Super Art I 49%
0% Super Art II 13%
50% Super Art III 24%
33% Critical Art 14%

Offense (avg per battle)

0.7 Drive Impacts 0.4
0.9 Drive Parries 1.6
0.3 Drive Reversals 0.6
0.1 Perfect Parries 0.4
0.4 Punish counters 0.3
1.8 Throws 2.5
0.4 Throw techs 0.2
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.5 Drive Impacts taken 0.4
0.3 Punish counters taken 0.2
2.5 Throws taken 1.9
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

7.7 Cornering opponent (s) 11.8
8.2 Time cornered (s) 5.4

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.