Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

hisashi914 vs man!肘之力三段

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
hisashi914

#1406821080 China CrossPlatform

Zangief

Zangief

MR 1566

Master

man!肘之力三段

#1264072923 China Steam

Ingrid

Ingrid

MR 1548

Master

Zangief

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

hisashi914 vs Ingrid

43% 7–9 over 16 games

man!肘之力三段 vs Zangief

100% 4–0 over 4 games

Selected character all recorded games on the chosen character

Zangief Ingrid
MR 1566 Current rating MR 1548
100 Games 6
48–52 Record 3–3
48% Win rate 50%
1L Current streak 1W
38% Clutch (deciders) 66%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

hisashi914 man!肘之力三段
30% Drive Rush (cancel) 33%
5% Drive Rush (parry) 9%
12% Overdrive arts 18%
8% Drive Impact 1%
10% Drive Guard 13%
8% Drive Reversal 1%
27% Other 24%

Super gauge spend share of SA meter spent by level

11% Super Art I 27%
33% Super Art II 43%
34% Super Art III 18%
22% Critical Art 12%

Offense (avg per battle)

0.8 Drive Impacts 0.3
1.8 Drive Parries 1.5
1.1 Drive Reversals 0.2
0.2 Perfect Parries 0.2
0.4 Punish counters 0.2
3.2 Throws 1.9
0.9 Throw techs 0.4
0.2 Burnouts inflicted 0

Taken (avg per battle)

0.5 Drive Impacts taken 0.4
0.4 Punish counters taken 0.3
3.2 Throws taken 1.7
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

5.6 Cornering opponent (s) 7.7
7.3 Time cornered (s) 9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.