Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

亜修羅_ vs スコージ!

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
亜修羅_

#1266874569 Japan Steam

Ingrid

Ingrid

MR 1632

Master

スコージ!

#1305396160 Japan Steam

Mai

Mai

MR 1724

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

亜修羅_ vs Mai

50% 3–3 over 6 games

スコージ! vs Ingrid

71% 10–4 over 14 games

Selected character all recorded games on the chosen character

Ingrid Mai
MR 1632 Current rating MR 1724
27 Games 11
7–20 Record 8–3
25% Win rate 72%
2L Current streak 3W
30% Clutch (deciders) 75%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

亜修羅_ スコージ!
20% Drive Rush (cancel) 32%
7% Drive Rush (parry) 5%
27% Overdrive arts 22%
4% Drive Impact 4%
14% Drive Guard 12%
1% Drive Reversal 4%
27% Other 21%

Super gauge spend share of SA meter spent by level

34% Super Art I 32%
24% Super Art II 22%
29% Super Art III 37%
13% Critical Art 9%

Offense (avg per battle)

0.4 Drive Impacts 0.6
1.7 Drive Parries 2.2
0.2 Drive Reversals 0.5
0.5 Perfect Parries 0.4
0.2 Punish counters 0.4
1.9 Throws 1.7
0.2 Throw techs 0.1
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.3 Drive Impacts taken 0.2
0.1 Punish counters taken 0.1
1.9 Throws taken 1.5
0.1 Burnouts suffered 0

Positioning (avg per battle)

8.9 Cornering opponent (s) 12.9
10.1 Time cornered (s) 5.2

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.