HeavyCel vs cruztheory
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
HeavyCel
#1516877359
cruztheory
#1267097691
This matchup
1
–
0
1 recorded match between them
HeavyCel vs Marisa
75% 3–1 over 4 games
cruztheory vs Ingrid
28% 2–5 over 7 games
Selected character all recorded games on the chosen character
| Ingrid | Marisa | |
|---|---|---|
| MR 1520 | Current rating | MR 1433 |
| 100 | Games | 100 |
| 57–43 | Record | 52–48 |
| 57% | Win rate | 52% |
| 1W | Current streak | 2L |
| 60% | Clutch (deciders) | 45% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| HeavyCel | cruztheory | |
|---|---|---|
| 11% | Drive Rush (cancel) | 19% |
| 4% | Drive Rush (parry) | 7% |
| 48% | Overdrive arts | 22% |
| 4% | Drive Impact | 5% |
| 9% | Drive Guard | 11% |
| 0% | Drive Reversal | 10% |
| 24% | Other | 25% |
Super gauge spend share of SA meter spent by level
| 39% | Super Art I | 58% |
|---|---|---|
| 29% | Super Art II | 20% |
| 24% | Super Art III | 17% |
| 7% | Critical Art | 5% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.5 |
|---|---|---|
| 1.3 | Drive Parries | 1.5 |
| 0 | Drive Reversals | 1.3 |
| 0.2 | Perfect Parries | 0 |
| 0.2 | Punish counters | 0.3 |
| 0.8 | Throws | 1.7 |
| 0.5 | Throw techs | 0.4 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.6 |
|---|---|---|
| 0.2 | Punish counters taken | 0.5 |
| 1.9 | Throws taken | 2 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 4.4 | Cornering opponent (s) | 6.8 |
|---|---|---|
| 9 | Time cornered (s) | 7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Recorded matches HeavyCel's point of view
| When | HeavyCel | Score | cruztheory | Result |
|---|---|---|---|---|
| 24d ago |
Ingrid
|
2–0 |
Marisa
|
WIN |
Master