Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Launch vs Hinata

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Launch

#2400681513 United Kingdom Steam

JP

JP

MR 1808

Master

Hinata

#1267740749 France CrossPlatform

Terry

Terry

MR 1653

Master

Terry

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Launch vs Terry

No recorded games into Terry.

Hinata vs JP

No recorded games into JP.

Selected character all recorded games on the chosen character

JP Terry
MR 1808 Current rating MR 1653
0 Games 100
0–0 Record 51–49
Win rate 51%
Current streak 7W
Clutch (deciders) 47%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Launch Hinata
9% Drive Rush (cancel) 30%
9% Drive Rush (parry) 11%
40% Overdrive arts 8%
4% Drive Impact 2%
13% Drive Guard 21%
2% Drive Reversal 1%
22% Other 28%

Super gauge spend share of SA meter spent by level

30% Super Art I 56%
60% Super Art II 6%
7% Super Art III 27%
3% Critical Art 11%

Offense (avg per battle)

0.4 Drive Impacts 0.3
1.7 Drive Parries 3.2
0.3 Drive Reversals 0.1
0.2 Perfect Parries 0.7
0.2 Punish counters 0.1
2.1 Throws 2.2
0.3 Throw techs 0.3
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.4 Drive Impacts taken 0.1
0.3 Punish counters taken 0
1.6 Throws taken 2.2
0 Burnouts suffered 0

Positioning (avg per battle)

9.2 Cornering opponent (s) 12.1
8.4 Time cornered (s) 7.9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.