Hinata vs Fuhajin-BE
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1267740749
#2632976356
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Hinata vs Mai
20% 1–4 over 5 games
Fuhajin-BE vs Terry
No recorded games into Terry.
Selected character all recorded games on the chosen character
| Terry | Mai | |
|---|---|---|
| MR 1653 | Current rating | MR 1658 |
| 100 | Games | 0 |
| 51–49 | Record | 0–0 |
| 51% | Win rate | — |
| 7W | Current streak | — |
| 47% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Hinata | Fuhajin-BE | |
|---|---|---|
| 30% | Drive Rush (cancel) | 22% |
| 11% | Drive Rush (parry) | 10% |
| 8% | Overdrive arts | 21% |
| 2% | Drive Impact | 1% |
| 21% | Drive Guard | 19% |
| 1% | Drive Reversal | 1% |
| 28% | Other | 26% |
Super gauge spend share of SA meter spent by level
| 56% | Super Art I | 32% |
|---|---|---|
| 6% | Super Art II | 32% |
| 27% | Super Art III | 27% |
| 11% | Critical Art | 9% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.1 |
|---|---|---|
| 3.2 | Drive Parries | 2.9 |
| 0.1 | Drive Reversals | 0.1 |
| 0.7 | Perfect Parries | 0.3 |
| 0.1 | Punish counters | 0 |
| 2.2 | Throws | 3.5 |
| 0.3 | Throw techs | 0.4 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.1 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0 | Punish counters taken | 0.1 |
| 2.2 | Throws taken | 1.7 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 12.1 | Cornering opponent (s) | 11.7 |
|---|---|---|
| 7.9 | Time cornered (s) | 7.8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master