Fuhajin-BE vs Hinata
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2632976356
#1267740749
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Fuhajin-BE vs Terry
No recorded games into Terry.
Hinata vs Mai
20% 1–4 over 5 games
Selected character all recorded games on the chosen character
| Mai | Terry | |
|---|---|---|
| MR 1658 | Current rating | MR 1653 |
| 0 | Games | 100 |
| 0–0 | Record | 51–49 |
| — | Win rate | 51% |
| — | Current streak | 7W |
| — | Clutch (deciders) | 47% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Fuhajin-BE | Hinata | |
|---|---|---|
| 22% | Drive Rush (cancel) | 30% |
| 10% | Drive Rush (parry) | 11% |
| 21% | Overdrive arts | 8% |
| 1% | Drive Impact | 2% |
| 19% | Drive Guard | 21% |
| 1% | Drive Reversal | 1% |
| 26% | Other | 28% |
Super gauge spend share of SA meter spent by level
| 32% | Super Art I | 56% |
|---|---|---|
| 32% | Super Art II | 6% |
| 27% | Super Art III | 27% |
| 9% | Critical Art | 11% |
Offense (avg per battle)
| 0.1 | Drive Impacts | 0.3 |
|---|---|---|
| 2.9 | Drive Parries | 3.2 |
| 0.1 | Drive Reversals | 0.1 |
| 0.3 | Perfect Parries | 0.7 |
| 0 | Punish counters | 0.1 |
| 3.5 | Throws | 2.2 |
| 0.4 | Throw techs | 0.3 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.1 |
|---|---|---|
| 0.1 | Punish counters taken | 0 |
| 1.7 | Throws taken | 2.2 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 11.7 | Cornering opponent (s) | 12.1 |
|---|---|---|
| 7.8 | Time cornered (s) | 7.9 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master