Hinata vs Bless
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
Terry
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
Hinata vs Guile
33% 1–2 over 3 games
Bless vs Terry
66% 16–8 over 24 games
Selected character all recorded games on the chosen character
| Terry | Guile | |
|---|---|---|
| MR 1653 | Current rating | MR 1808 |
| 100 | Games | 80 |
| 51–49 | Record | 58–22 |
| 51% | Win rate | 72% |
| 7W | Current streak | 8W |
| 47% | Clutch (deciders) | 56% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| Hinata | Bless | |
|---|---|---|
| 30% | Drive Rush (cancel) | 27% |
| 11% | Drive Rush (parry) | 10% |
| 8% | Overdrive arts | 19% |
| 2% | Drive Impact | 2% |
| 21% | Drive Guard | 15% |
| 1% | Drive Reversal | 2% |
| 28% | Other | 26% |
Super gauge spend share of SA meter spent by level
| 56% | Super Art I | 31% |
|---|---|---|
| 6% | Super Art II | 33% |
| 27% | Super Art III | 29% |
| 11% | Critical Art | 6% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.2 |
|---|---|---|
| 3.2 | Drive Parries | 1.5 |
| 0.1 | Drive Reversals | 0.2 |
| 0.7 | Perfect Parries | 0.3 |
| 0.1 | Punish counters | 0.1 |
| 2.2 | Throws | 1.6 |
| 0.3 | Throw techs | 0.2 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.1 | Drive Impacts taken | 0.1 |
|---|---|---|
| 0 | Punish counters taken | 0.1 |
| 2.2 | Throws taken | 1.8 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 12.1 | Cornering opponent (s) | 9.3 |
|---|---|---|
| 7.9 | Time cornered (s) | 7.4 |
Master
Ingrid
Akuma
Sagat