tenka_nora vs shu-chan
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1446291816
#1268793403
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
tenka_nora vs Akuma
No recorded games into Akuma.
shu-chan vs Dhalsim
20% 1–4 over 5 games
Selected character all recorded games on the chosen character
| Dhalsim | Akuma | |
|---|---|---|
| MR 2004 | Current rating | MR 1585 |
| 0 | Games | 32 |
| 0–0 | Record | 13–19 |
| — | Win rate | 40% |
| — | Current streak | 1L |
| — | Clutch (deciders) | 33% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| tenka_nora | shu-chan | |
|---|---|---|
| 34% | Drive Rush (cancel) | 42% |
| 12% | Drive Rush (parry) | 6% |
| 7% | Overdrive arts | 12% |
| 2% | Drive Impact | 1% |
| 15% | Drive Guard | 15% |
| 0% | Drive Reversal | 2% |
| 30% | Other | 22% |
Super gauge spend share of SA meter spent by level
| 14% | Super Art I | 40% |
|---|---|---|
| 0% | Super Art II | 7% |
| 70% | Super Art III | 43% |
| 16% | Critical Art | 10% |
Offense (avg per battle)
| 0.1 | Drive Impacts | 0.1 |
|---|---|---|
| 0.5 | Drive Parries | 3.6 |
| 0 | Drive Reversals | 0.3 |
| 0.3 | Perfect Parries | 1.1 |
| 0.1 | Punish counters | 0.1 |
| 3.1 | Throws | 2.6 |
| 0.6 | Throw techs | 0.6 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.6 | Drive Impacts taken | 0.1 |
|---|---|---|
| 0.4 | Punish counters taken | 0 |
| 2.8 | Throws taken | 2.2 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 9 | Cornering opponent (s) | 13.4 |
|---|---|---|
| 8.9 | Time cornered (s) | 9 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master