Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

總不可能一直凹吧 vs LC lnc. | Azuma

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
總不可能一直凹吧

#1890586473 United States Steam

Unranked

Master

LC lnc. | Azuma

#1275510838 Japan CrossPlatform

Terry

Terry

LP 23283

Diamond 4

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

總不可能一直凹吧 vs Terry

No recorded games into Terry.

Selected character all recorded games on the chosen character

總不可能一直凹吧 Terry
Unranked Current rating LP 23283
0 Games 39
0–0 Record 12–27
Win rate 30%
Current streak 2L
Clutch (deciders) 47%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

總不可能一直凹吧 LC lnc. | Azuma
39% Drive Rush (cancel) 39%
12% Drive Rush (parry) 5%
4% Overdrive arts 8%
3% Drive Impact 2%
17% Drive Guard 16%
1% Drive Reversal 1%
25% Other 30%

Super gauge spend share of SA meter spent by level

56% Super Art I 18%
3% Super Art II 21%
41% Super Art III 26%
0% Critical Art 34%

Offense (avg per battle)

0.2 Drive Impacts 0.3
1 Drive Parries 3.3
0.1 Drive Reversals 0.1
0.3 Perfect Parries 0.9
0.1 Punish counters 0.2
1.4 Throws 2.5
0.2 Throw techs 0.7
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.3 Drive Impacts taken 0.4
0.2 Punish counters taken 0.1
1.7 Throws taken 2.7
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

10.5 Cornering opponent (s) 8.5
4.6 Time cornered (s) 9.8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.