LC lnc. | Azuma vs 悲觀莉莉
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1275510838
#2391717491
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
LC lnc. | Azuma vs Mai
40% 2–3 over 5 games
悲觀莉莉 vs Terry
No recorded games into Terry.
Selected character all recorded games on the chosen character
| Terry | Mai | |
|---|---|---|
| LP 23283 | Current rating | MR 1445 |
| 39 | Games | 0 |
| 12–27 | Record | 0–0 |
| 30% | Win rate | — |
| 2L | Current streak | — |
| 47% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| LC lnc. | Azuma | 悲觀莉莉 | |
|---|---|---|
| 39% | Drive Rush (cancel) | 33% |
| 5% | Drive Rush (parry) | 4% |
| 8% | Overdrive arts | 25% |
| 2% | Drive Impact | 4% |
| 16% | Drive Guard | 6% |
| 1% | Drive Reversal | 0% |
| 30% | Other | 28% |
Super gauge spend share of SA meter spent by level
| 18% | Super Art I | 30% |
|---|---|---|
| 21% | Super Art II | 19% |
| 26% | Super Art III | 31% |
| 34% | Critical Art | 20% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.5 |
|---|---|---|
| 3.3 | Drive Parries | 0.4 |
| 0.1 | Drive Reversals | 0 |
| 0.9 | Perfect Parries | 0.1 |
| 0.2 | Punish counters | 0.4 |
| 2.5 | Throws | 4.1 |
| 0.7 | Throw techs | 0.8 |
| 0 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.1 | Punish counters taken | 0.2 |
| 2.7 | Throws taken | 2.8 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 8.5 | Cornering opponent (s) | 9.3 |
|---|---|---|
| 9.8 | Time cornered (s) | 7.4 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Diamond 4
Master