wildlyblue vs バズーカ岡田
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
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#1766963940
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
wildlyblue vs Zangief
100% 1–0 over 1 games
バズーカ岡田 vs Alex
No recorded games into Alex.
Selected character all recorded games on the chosen character
| Alex | Zangief | |
|---|---|---|
| MR 1950 | Current rating | MR 2108 |
| 100 | Games | 0 |
| 63–37 | Record | 0–0 |
| 63% | Win rate | — |
| 4W | Current streak | — |
| 57% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| wildlyblue | バズーカ岡田 | |
|---|---|---|
| 3% | Drive Rush (cancel) | 34% |
| 9% | Drive Rush (parry) | 6% |
| 24% | Overdrive arts | 17% |
| 3% | Drive Impact | 3% |
| 14% | Drive Guard | 13% |
| 8% | Drive Reversal | 2% |
| 38% | Other | 25% |
Super gauge spend share of SA meter spent by level
| 33% | Super Art I | 9% |
|---|---|---|
| 47% | Super Art II | 54% |
| 13% | Super Art III | 33% |
| 7% | Critical Art | 3% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.4 |
|---|---|---|
| 1.1 | Drive Parries | 2.1 |
| 0.7 | Drive Reversals | 0.3 |
| 0.3 | Perfect Parries | 0.6 |
| 0.2 | Punish counters | 0.3 |
| 2.8 | Throws | 2.8 |
| 0.5 | Throw techs | 0.5 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.1 | Punish counters taken | 0.2 |
| 1.9 | Throws taken | 2.2 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 8 | Cornering opponent (s) | 4.6 |
|---|---|---|
| 7.6 | Time cornered (s) | 12.2 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master