wildlyblue vs 朵锐眯发
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1278634665
#2201904929
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
wildlyblue vs M. Bison
58% 7–5 over 12 games
朵锐眯发 vs Alex
No recorded games into Alex.
Selected character all recorded games on the chosen character
| Alex | M. Bison | |
|---|---|---|
| MR 1950 | Current rating | MR 1452 |
| 100 | Games | 0 |
| 63–37 | Record | 0–0 |
| 63% | Win rate | — |
| 4W | Current streak | — |
| 57% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| wildlyblue | 朵锐眯发 | |
|---|---|---|
| 3% | Drive Rush (cancel) | 36% |
| 9% | Drive Rush (parry) | 7% |
| 24% | Overdrive arts | 9% |
| 3% | Drive Impact | 4% |
| 14% | Drive Guard | 14% |
| 8% | Drive Reversal | 12% |
| 38% | Other | 19% |
Super gauge spend share of SA meter spent by level
| 33% | Super Art I | 20% |
|---|---|---|
| 47% | Super Art II | 76% |
| 13% | Super Art III | 4% |
| 7% | Critical Art | 0% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.5 |
|---|---|---|
| 1.1 | Drive Parries | 2.7 |
| 0.7 | Drive Reversals | 1.7 |
| 0.3 | Perfect Parries | 0.4 |
| 0.2 | Punish counters | 0.2 |
| 2.8 | Throws | 2 |
| 0.5 | Throw techs | 0.5 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.1 | Punish counters taken | 0.1 |
| 1.9 | Throws taken | 1.8 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 8 | Cornering opponent (s) | 15.6 |
|---|---|---|
| 7.6 | Time cornered (s) | 12 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master