Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

ZOO | 茗亻堂丿灬狗少 vs wildlyblue

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
ZOO | 茗亻堂丿灬狗少

#2727568869 China Steam

Juri

Juri

MR 1967

Master

wildlyblue

#1278634665 China Steam

Alex

Alex

MR 1950

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

ZOO | 茗亻堂丿灬狗少 vs Alex

No recorded games into Alex.

wildlyblue vs Juri

No recorded games into Juri.

Selected character all recorded games on the chosen character

Juri Alex
MR 1967 Current rating MR 1950
0 Games 100
0–0 Record 63–37
Win rate 63%
Current streak 4W
Clutch (deciders) 57%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

ZOO | 茗亻堂丿灬狗少 wildlyblue
24% Drive Rush (cancel) 3%
8% Drive Rush (parry) 9%
18% Overdrive arts 24%
1% Drive Impact 3%
16% Drive Guard 14%
3% Drive Reversal 8%
30% Other 38%

Super gauge spend share of SA meter spent by level

22% Super Art I 33%
27% Super Art II 47%
37% Super Art III 13%
14% Critical Art 7%

Offense (avg per battle)

0.1 Drive Impacts 0.2
2.1 Drive Parries 1.1
0.4 Drive Reversals 0.7
1.8 Perfect Parries 0.3
0.1 Punish counters 0.2
2.6 Throws 2.8
0.7 Throw techs 0.5
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.1 Drive Impacts taken 0.2
0.1 Punish counters taken 0.1
2.8 Throws taken 1.9
0 Burnouts suffered 0

Positioning (avg per battle)

12.2 Cornering opponent (s) 8
7.6 Time cornered (s) 7.6

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.