wildlyblue vs Buff_Gouki_Plz
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1278634665
#2790604414
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
wildlyblue vs Luke
66% 2–1 over 3 games
Buff_Gouki_Plz vs Alex
No recorded games into Alex.
Selected character all recorded games on the chosen character
| Alex | Luke | |
|---|---|---|
| MR 1950 | Current rating | MR 1604 |
| 100 | Games | 0 |
| 63–37 | Record | 0–0 |
| 63% | Win rate | — |
| 4W | Current streak | — |
| 57% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| wildlyblue | Buff_Gouki_Plz | |
|---|---|---|
| 3% | Drive Rush (cancel) | 33% |
| 9% | Drive Rush (parry) | 4% |
| 24% | Overdrive arts | 23% |
| 3% | Drive Impact | 1% |
| 14% | Drive Guard | 12% |
| 8% | Drive Reversal | 1% |
| 38% | Other | 26% |
Super gauge spend share of SA meter spent by level
| 33% | Super Art I | 10% |
|---|---|---|
| 47% | Super Art II | 25% |
| 13% | Super Art III | 52% |
| 7% | Critical Art | 14% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.2 |
|---|---|---|
| 1.1 | Drive Parries | 2.5 |
| 0.7 | Drive Reversals | 0.1 |
| 0.3 | Perfect Parries | 0.6 |
| 0.2 | Punish counters | 0.1 |
| 2.8 | Throws | 2.6 |
| 0.5 | Throw techs | 0.4 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.1 |
|---|---|---|
| 0.1 | Punish counters taken | 0.1 |
| 1.9 | Throws taken | 2 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 8 | Cornering opponent (s) | 11.2 |
|---|---|---|
| 7.6 | Time cornered (s) | 8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master