Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

tetsuneko-game vs バーグマ

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
tetsuneko-game

#1279573347 Japan Steam

Ken

Ken

MR 1963

Master

バーグマ

#2908094959 Japan Steam

Luke

Luke

MR 1622

Master

Ken

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

tetsuneko-game vs Luke

40% 2–3 over 5 games

バーグマ vs Ken

36% 7–12 over 19 games

Selected character all recorded games on the chosen character

Ken Luke
MR 1963 Current rating MR 1622
100 Games 92
51–49 Record 46–46
51% Win rate 50%
2L Current streak 3L
50% Clutch (deciders) 54%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

tetsuneko-game バーグマ
38% Drive Rush (cancel) 25%
1% Drive Rush (parry) 8%
24% Overdrive arts 26%
2% Drive Impact 5%
6% Drive Guard 14%
1% Drive Reversal 5%
28% Other 17%

Super gauge spend share of SA meter spent by level

13% Super Art I 33%
42% Super Art II 43%
31% Super Art III 17%
14% Critical Art 7%

Offense (avg per battle)

0.2 Drive Impacts 0.3
1.2 Drive Parries 1.7
0.1 Drive Reversals 0.6
0.3 Perfect Parries 0.4
0.1 Punish counters 0.2
3.6 Throws 2.6
0.8 Throw techs 0.1
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.3 Drive Impacts taken 0.4
0.2 Punish counters taken 0.3
2.3 Throws taken 2
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

10 Cornering opponent (s) 11.4
10.6 Time cornered (s) 9.1

Common opponents players both have faced, and how each did

OpponentMain tetsuneko-game バーグマ
夜桜レイン Luke 0–3 0% 2–1 66%
X_Guile Guile 0–2 0% 2–1 66%
sin1 Chun-Li 1–2 33% 0–1 0%