yama vs ヨガの達人@新デバイステスト
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1280215593
#2448916041
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
yama vs Marisa
33% 1–2 over 3 games
ヨガの達人@新デバイステスト vs Jamie
No recorded games into Jamie.
Selected character all recorded games on the chosen character
| Jamie | Marisa | |
|---|---|---|
| MR 1531 | Current rating | MR 1433 |
| 100 | Games | 0 |
| 52–48 | Record | 0–0 |
| 52% | Win rate | — |
| 1W | Current streak | — |
| 63% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| yama | ヨガの達人@新デバイステスト | |
|---|---|---|
| 37% | Drive Rush (cancel) | 0% |
| 4% | Drive Rush (parry) | 5% |
| 20% | Overdrive arts | 36% |
| 3% | Drive Impact | 16% |
| 13% | Drive Guard | 7% |
| 0% | Drive Reversal | 1% |
| 23% | Other | 34% |
Super gauge spend share of SA meter spent by level
| 35% | Super Art I | 44% |
|---|---|---|
| 9% | Super Art II | 12% |
| 43% | Super Art III | 34% |
| 13% | Critical Art | 9% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 1.2 |
|---|---|---|
| 3.4 | Drive Parries | 0.3 |
| 0.1 | Drive Reversals | 0.1 |
| 0.7 | Perfect Parries | 0 |
| 0.2 | Punish counters | 0.7 |
| 2.6 | Throws | 2.2 |
| 0.6 | Throw techs | 0.3 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.6 |
|---|---|---|
| 0.2 | Punish counters taken | 0.4 |
| 2.3 | Throws taken | 1.6 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 12.6 | Cornering opponent (s) | 4.8 |
|---|---|---|
| 7.9 | Time cornered (s) | 3.5 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master