ヨガの達人@新デバイステスト vs yama
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2448916041
#1280215593
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
ヨガの達人@新デバイステスト vs Jamie
No recorded games into Jamie.
yama vs Marisa
33% 1–2 over 3 games
Selected character all recorded games on the chosen character
| Marisa | Jamie | |
|---|---|---|
| MR 1433 | Current rating | MR 1531 |
| 0 | Games | 100 |
| 0–0 | Record | 52–48 |
| — | Win rate | 52% |
| — | Current streak | 1W |
| — | Clutch (deciders) | 63% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| ヨガの達人@新デバイステスト | yama | |
|---|---|---|
| 0% | Drive Rush (cancel) | 37% |
| 5% | Drive Rush (parry) | 4% |
| 36% | Overdrive arts | 20% |
| 16% | Drive Impact | 3% |
| 7% | Drive Guard | 13% |
| 1% | Drive Reversal | 0% |
| 34% | Other | 23% |
Super gauge spend share of SA meter spent by level
| 44% | Super Art I | 35% |
|---|---|---|
| 12% | Super Art II | 9% |
| 34% | Super Art III | 43% |
| 9% | Critical Art | 13% |
Offense (avg per battle)
| 1.2 | Drive Impacts | 0.3 |
|---|---|---|
| 0.3 | Drive Parries | 3.4 |
| 0.1 | Drive Reversals | 0.1 |
| 0 | Perfect Parries | 0.7 |
| 0.7 | Punish counters | 0.2 |
| 2.2 | Throws | 2.6 |
| 0.3 | Throw techs | 0.6 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.6 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.4 | Punish counters taken | 0.2 |
| 1.6 | Throws taken | 2.3 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 4.8 | Cornering opponent (s) | 12.6 |
|---|---|---|
| 3.5 | Time cornered (s) | 7.9 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master