lMercyFPS vs Viewtiful Dre
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1957261818
#1281918641
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
lMercyFPS vs Ryu
No recorded games into Ryu.
Viewtiful Dre vs Rashid
No recorded games into Rashid.
Selected character all recorded games on the chosen character
| Rashid | Ryu | |
|---|---|---|
| MR 1702 | Current rating | MR 1625 |
| 0 | Games | 100 |
| 0–0 | Record | 52–48 |
| — | Win rate | 52% |
| — | Current streak | 1L |
| — | Clutch (deciders) | 48% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| lMercyFPS | Viewtiful Dre | |
|---|---|---|
| 42% | Drive Rush (cancel) | 22% |
| 4% | Drive Rush (parry) | 8% |
| 16% | Overdrive arts | 22% |
| 5% | Drive Impact | 3% |
| 11% | Drive Guard | 18% |
| 1% | Drive Reversal | 6% |
| 21% | Other | 22% |
Super gauge spend share of SA meter spent by level
| 23% | Super Art I | 33% |
|---|---|---|
| 38% | Super Art II | 12% |
| 22% | Super Art III | 42% |
| 17% | Critical Art | 13% |
Offense (avg per battle)
| 0.6 | Drive Impacts | 0.3 |
|---|---|---|
| 1.9 | Drive Parries | 4.1 |
| 0.1 | Drive Reversals | 0.9 |
| 0.5 | Perfect Parries | 0.8 |
| 0.4 | Punish counters | 0.3 |
| 1.6 | Throws | 1.6 |
| 0.2 | Throw techs | 0.6 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.1 | Punish counters taken | 0.3 |
| 2 | Throws taken | 2.4 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 7.5 | Cornering opponent (s) | 8.4 |
|---|---|---|
| 5.7 | Time cornered (s) | 8.5 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master