Viewtiful Dre vs McLovin
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
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This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
Viewtiful Dre vs Ken
50% 4–4 over 8 games
McLovin vs Ryu
No recorded games into Ryu.
Selected character all recorded games on the chosen character
| Ryu | Ken | |
|---|---|---|
| MR 1625 | Current rating | MR 1717 |
| 100 | Games | 0 |
| 52–48 | Record | 0–0 |
| 52% | Win rate | — |
| 1L | Current streak | — |
| 48% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| Viewtiful Dre | McLovin | |
|---|---|---|
| 22% | Drive Rush (cancel) | 27% |
| 8% | Drive Rush (parry) | 5% |
| 22% | Overdrive arts | 16% |
| 3% | Drive Impact | 9% |
| 18% | Drive Guard | 12% |
| 6% | Drive Reversal | 5% |
| 22% | Other | 26% |
Super gauge spend share of SA meter spent by level
| 33% | Super Art I | 29% |
|---|---|---|
| 12% | Super Art II | 16% |
| 42% | Super Art III | 42% |
| 13% | Critical Art | 12% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 1 |
|---|---|---|
| 4.1 | Drive Parries | 2.4 |
| 0.9 | Drive Reversals | 0.6 |
| 0.8 | Perfect Parries | 0.6 |
| 0.3 | Punish counters | 0.6 |
| 1.6 | Throws | 1.3 |
| 0.6 | Throw techs | 0.9 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.3 | Punish counters taken | 0.3 |
| 2.4 | Throws taken | 2.3 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 8.4 | Cornering opponent (s) | 10.7 |
|---|---|---|
| 8.5 | Time cornered (s) | 8.3 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master