Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

ChattyMinotauro vs M. Viper

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
ChattyMinotauro

#1282865919 Dominican Republic Steam

Ingrid

Ingrid

LP 23929

Diamond 5

M. Viper

#1884300164 Other Steam

C. Viper

C. Viper

MR 1410

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

ChattyMinotauro vs C. Viper

No recorded games into C. Viper.

M. Viper vs Ingrid

No recorded games into Ingrid.

Selected character all recorded games on the chosen character

Ingrid C. Viper
LP 23929 Current rating MR 1410
14 Games 0
10–4 Record 0–0
71% Win rate
2W Current streak
75% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

ChattyMinotauro M. Viper
29% Drive Rush (cancel) 1%
8% Drive Rush (parry) 3%
14% Overdrive arts 13%
7% Drive Impact 14%
17% Drive Guard 7%
0% Drive Reversal 0%
25% Other 62%

Super gauge spend share of SA meter spent by level

45% Super Art I 59%
16% Super Art II 7%
34% Super Art III 26%
5% Critical Art 8%

Offense (avg per battle)

0.7 Drive Impacts 0.6
2.4 Drive Parries 0.3
0 Drive Reversals 0
0.3 Perfect Parries 0.1
0.4 Punish counters 0.5
2 Throws 1.3
0.4 Throw techs 0.3
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.5 Drive Impacts taken 0.5
0.4 Punish counters taken 0.4
2.4 Throws taken 2.8
0.1 Burnouts suffered 0

Positioning (avg per battle)

10.4 Cornering opponent (s) 6.9
6.4 Time cornered (s) 7.9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.