Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

艾撒克雷 vs DMA:)

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
艾撒克雷

#2178415251 Other CrossPlatform

Zangief

Zangief

MR 1528

Master

DMA:)

#1285415758 Japan Steam

Zangief

Zangief

MR 1490

Master

Zangief

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

艾撒克雷 vs Zangief

No recorded games into Zangief.

DMA:) vs Zangief

80% 4–1 over 5 games

Selected character all recorded games on the chosen character

Zangief Zangief
MR 1528 Current rating MR 1490
0 Games 10
0–0 Record 5–5
Win rate 50%
Current streak 2W
Clutch (deciders) 60%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

艾撒克雷 DMA:)
0% Drive Rush (cancel) 25%
12% Drive Rush (parry) 8%
19% Overdrive arts 21%
7% Drive Impact 2%
16% Drive Guard 18%
14% Drive Reversal 0%
32% Other 26%

Super gauge spend share of SA meter spent by level

1% Super Art I 11%
46% Super Art II 48%
34% Super Art III 28%
19% Critical Art 13%

Offense (avg per battle)

0.7 Drive Impacts 0.3
0.9 Drive Parries 3
1.6 Drive Reversals 0
0.2 Perfect Parries 0.7
0.5 Punish counters 0.2
2.6 Throws 1.6
0.7 Throw techs 0.2
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.5 Drive Impacts taken 0.4
0.4 Punish counters taken 0.2
2.8 Throws taken 1.5
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

4.4 Cornering opponent (s) 10.1
9.1 Time cornered (s) 7.4

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.