DMA:) vs 發斗賭狗
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
DMA:) vs Ryu
100% 6–0 over 6 games
發斗賭狗 vs Zangief
No recorded games into Zangief.
Selected character all recorded games on the chosen character
| Zangief | Ryu | |
|---|---|---|
| MR 1490 | Current rating | MR 1500 |
| 10 | Games | 0 |
| 5–5 | Record | 0–0 |
| 50% | Win rate | — |
| 2W | Current streak | — |
| 60% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| DMA:) | 發斗賭狗 | |
|---|---|---|
| 25% | Drive Rush (cancel) | 24% |
| 8% | Drive Rush (parry) | 5% |
| 21% | Overdrive arts | 27% |
| 2% | Drive Impact | 11% |
| 18% | Drive Guard | 7% |
| 0% | Drive Reversal | 2% |
| 26% | Other | 24% |
Super gauge spend share of SA meter spent by level
| 11% | Super Art I | 41% |
|---|---|---|
| 48% | Super Art II | 5% |
| 28% | Super Art III | 32% |
| 13% | Critical Art | 23% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 1.3 |
|---|---|---|
| 3 | Drive Parries | 0.6 |
| 0 | Drive Reversals | 0.2 |
| 0.7 | Perfect Parries | 0.1 |
| 0.2 | Punish counters | 0.8 |
| 1.6 | Throws | 1.8 |
| 0.2 | Throw techs | 0.2 |
| 0.1 | Burnouts inflicted | 0.3 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.2 | Punish counters taken | 0.3 |
| 1.5 | Throws taken | 2.1 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 10.1 | Cornering opponent (s) | 7.3 |
|---|---|---|
| 7.4 | Time cornered (s) | 7.1 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master