Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

DMA:) vs 大祐池九

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
DMA:)

#1285415758 Japan Steam

Zangief

Zangief

MR 1490

Master

大祐池九

#2249692019 Japan Steam

Alex

Alex

MR 1514

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

DMA:) vs Alex

66% 2–1 over 3 games

大祐池九 vs Zangief

No recorded games into Zangief.

Selected character all recorded games on the chosen character

Zangief Alex
MR 1490 Current rating MR 1514
10 Games 0
5–5 Record 0–0
50% Win rate
2W Current streak
60% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

DMA:) 大祐池九
25% Drive Rush (cancel) 36%
8% Drive Rush (parry) 6%
21% Overdrive arts 12%
2% Drive Impact 4%
18% Drive Guard 16%
0% Drive Reversal 5%
26% Other 22%

Super gauge spend share of SA meter spent by level

11% Super Art I 16%
48% Super Art II 16%
28% Super Art III 44%
13% Critical Art 25%

Offense (avg per battle)

0.3 Drive Impacts 0.4
3 Drive Parries 3.5
0 Drive Reversals 0.6
0.7 Perfect Parries 0.5
0.2 Punish counters 0.2
1.6 Throws 1.9
0.2 Throw techs 0.5
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.4 Drive Impacts taken 0.3
0.2 Punish counters taken 0.3
1.5 Throws taken 2.1
0.1 Burnouts suffered 0

Positioning (avg per battle)

10.1 Cornering opponent (s) 6.6
7.4 Time cornered (s) 8.8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.