Ianwangamer vs DMA:)
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2308854355
#1285415758
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Ianwangamer vs Zangief
No recorded games into Zangief.
DMA:) vs Marisa
75% 3–1 over 4 games
Selected character all recorded games on the chosen character
| Marisa | Zangief | |
|---|---|---|
| MR 1518 | Current rating | MR 1490 |
| 0 | Games | 10 |
| 0–0 | Record | 5–5 |
| — | Win rate | 50% |
| — | Current streak | 2W |
| — | Clutch (deciders) | 60% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Ianwangamer | DMA:) | |
|---|---|---|
| 15% | Drive Rush (cancel) | 25% |
| 12% | Drive Rush (parry) | 8% |
| 14% | Overdrive arts | 21% |
| 3% | Drive Impact | 2% |
| 23% | Drive Guard | 18% |
| 3% | Drive Reversal | 0% |
| 30% | Other | 26% |
Super gauge spend share of SA meter spent by level
| 11% | Super Art I | 11% |
|---|---|---|
| 30% | Super Art II | 48% |
| 28% | Super Art III | 28% |
| 30% | Critical Art | 13% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.3 |
|---|---|---|
| 2.8 | Drive Parries | 3 |
| 0.3 | Drive Reversals | 0 |
| 0.7 | Perfect Parries | 0.7 |
| 0.2 | Punish counters | 0.2 |
| 2.1 | Throws | 1.6 |
| 0.6 | Throw techs | 0.2 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 2.7 | Throws taken | 1.5 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 8.8 | Cornering opponent (s) | 10.1 |
|---|---|---|
| 12 | Time cornered (s) | 7.4 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master