Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

欲火焚身 vs 敖大师Master

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
欲火焚身

#1605848572 Cyprus Steam

Zangief

Zangief

LP 17555

Platinum 4

敖大师Master

#1285629273 China Steam

Jamie

Jamie

MR 1432

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

欲火焚身 vs Jamie

No recorded games into Jamie.

敖大师Master vs Zangief

33% 5–10 over 15 games

Selected character all recorded games on the chosen character

Zangief Jamie
LP 17555 Current rating MR 1432
0 Games 100
0–0 Record 52–48
Win rate 52%
Current streak 2L
Clutch (deciders) 50%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

欲火焚身 敖大师Master
1% Drive Rush (cancel) 33%
2% Drive Rush (parry) 6%
51% Overdrive arts 17%
2% Drive Impact 2%
8% Drive Guard 12%
12% Drive Reversal 5%
25% Other 27%

Super gauge spend share of SA meter spent by level

28% Super Art I 11%
24% Super Art II 9%
40% Super Art III 56%
8% Critical Art 24%

Offense (avg per battle)

0.2 Drive Impacts 0.2
2.2 Drive Parries 1.9
1.7 Drive Reversals 0.7
0.2 Perfect Parries 0.4
0.1 Punish counters 0.2
2.9 Throws 3.2
0.1 Throw techs 0.2
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.5 Drive Impacts taken 0.4
0.3 Punish counters taken 0.2
2.4 Throws taken 2.8
0 Burnouts suffered 0.1

Positioning (avg per battle)

16.6 Cornering opponent (s) 13.4
9.3 Time cornered (s) 8.3

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.