Duhh vs MultiSyncXV17
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1288478203
#1714662325
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Duhh vs Akuma
33% 1–2 over 3 games
MultiSyncXV17 vs Elena
No recorded games into Elena.
Selected character all recorded games on the chosen character
| Elena | Akuma | |
|---|---|---|
| MR 1360 | Current rating | MR 1307 |
| 7 | Games | 0 |
| 2–5 | Record | 0–0 |
| 28% | Win rate | — |
| 5L | Current streak | — |
| 20% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Duhh | MultiSyncXV17 | |
|---|---|---|
| 34% | Drive Rush (cancel) | 11% |
| 5% | Drive Rush (parry) | 1% |
| 18% | Overdrive arts | 50% |
| 3% | Drive Impact | 6% |
| 11% | Drive Guard | 2% |
| 6% | Drive Reversal | 5% |
| 22% | Other | 25% |
Super gauge spend share of SA meter spent by level
| 39% | Super Art I | 38% |
|---|---|---|
| 36% | Super Art II | 6% |
| 14% | Super Art III | 26% |
| 10% | Critical Art | 29% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.3 |
|---|---|---|
| 2.1 | Drive Parries | 0.2 |
| 0.8 | Drive Reversals | 0.6 |
| 0.3 | Perfect Parries | 0.1 |
| 0.2 | Punish counters | 0.2 |
| 1.4 | Throws | 1.5 |
| 0.4 | Throw techs | 0.1 |
| 0.1 | Burnouts inflicted | 0.3 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.6 |
|---|---|---|
| 0.4 | Punish counters taken | 0.3 |
| 2.6 | Throws taken | 1.5 |
| 0.2 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 8.4 | Cornering opponent (s) | 12 |
|---|---|---|
| 7.3 | Time cornered (s) | 5.7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master