SsjNael vs Tapi0h
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
0
–
2
2 recorded matches between them
Tapi0h vs Ed
33%
1–2 over 3 games
Selected character all recorded games on the chosen character
| Ed |
|
Tapi0h |
| LP 21526 |
Current rating |
MR 1234 |
| 100 |
Games |
0 |
| 57–43 |
Record |
0–0 |
| 57% |
Win rate |
— |
| 2L |
Current streak |
— |
| 50% |
Clutch (deciders) |
— |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
A player-wide snapshot of recent form across every character — not per-character, and not a lifetime stat.
The game exposes no individual-move data, so this Drive / super-gauge spend and the per-battle averages
below are the full picture available.
Drive gauge spend share of Drive meter used on each option
| SsjNael |
|
Tapi0h |
|
45%
|
Drive Rush (cancel) |
14%
|
|
0%
|
Drive Rush (parry) |
15%
|
|
23%
|
Overdrive arts |
7%
|
|
11%
|
Drive Impact |
10%
|
|
3%
|
Drive Guard |
15%
|
|
0%
|
Drive Reversal |
8%
|
|
19%
|
Other |
31%
|
Super gauge spend share of SA meter spent by level
|
63%
|
Super Art I |
94%
|
|
25%
|
Super Art II |
0%
|
|
8%
|
Super Art III |
3%
|
|
3%
|
Critical Art |
3%
|
Offense (avg per battle)
| 1 |
Drive Impacts |
1 |
| 0.5 |
Drive Parries |
0.1 |
| 0 |
Drive Reversals |
0.8 |
| 0.1 |
Perfect Parries |
0 |
| 0.6 |
Punish counters |
0.2 |
| 1.5 |
Throws |
3 |
| 0.2 |
Throw techs |
0.2 |
| 0 |
Burnouts inflicted |
0.1 |
Taken (avg per battle)
| 0.7 |
Drive Impacts taken |
0.8 |
| 0.4 |
Punish counters taken |
0.4 |
| 1.5 |
Throws taken |
2.1 |
| 0.1 |
Burnouts suffered |
0.1 |
Positioning (avg per battle)
| 8.8 |
Cornering opponent (s) |
14.4 |
| 9.4 |
Time cornered (s) |
6.8 |
Common opponents players both have faced, and how each did
Recorded matches SsjNael's point of view