Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

unlucky vs 乂究極鮑魚獸乂

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
unlucky

#2610113353 Japan Steam

Cammy

Cammy

MR 1262

Master

乂究極鮑魚獸乂

#1290150896 Japan Steam

Alex

Alex

LP 19045

Diamond 1

Cammy

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

unlucky vs Alex

No recorded games into Alex.

乂究極鮑魚獸乂 vs Cammy

33% 1–2 over 3 games

Selected character all recorded games on the chosen character

Cammy Alex
MR 1262 Current rating LP 19045
0 Games 66
0–0 Record 24–42
Win rate 36%
Current streak 2L
Clutch (deciders) 38%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

unlucky 乂究極鮑魚獸乂
21% Drive Rush (cancel) 17%
9% Drive Rush (parry) 3%
10% Overdrive arts 21%
15% Drive Impact 10%
18% Drive Guard 14%
0% Drive Reversal 0%
27% Other 36%

Super gauge spend share of SA meter spent by level

39% Super Art I 26%
2% Super Art II 9%
45% Super Art III 35%
14% Critical Art 30%

Offense (avg per battle)

1.2 Drive Impacts 0.9
2.4 Drive Parries 3.3
0 Drive Reversals 0
0.2 Perfect Parries 0.6
0.9 Punish counters 0.5
4.6 Throws 2.2
0.7 Throw techs 0.6
0.1 Burnouts inflicted 0.2

Taken (avg per battle)

0.6 Drive Impacts taken 0.8
0.6 Punish counters taken 0.5
2.5 Throws taken 2.5
0 Burnouts suffered 0

Positioning (avg per battle)

11 Cornering opponent (s) 6.5
7.4 Time cornered (s) 10

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.