Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

二日酔いの豪鬼 vs vibra

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
二日酔いの豪鬼

#1290487914 Japan Steam

Ingrid

Ingrid

MR 1447

Master

vibra

#1520391958 Japan Steam

Juri

Juri

MR 1435

Master

Ingrid

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

二日酔いの豪鬼 vs Juri

0% 0–2 over 2 games

vibra vs Ingrid

66% 6–3 over 9 games

Selected character all recorded games on the chosen character

Ingrid Juri
MR 1447 Current rating MR 1435
100 Games 100
54–46 Record 53–47
54% Win rate 53%
2W Current streak 2W
55% Clutch (deciders) 58%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

二日酔いの豪鬼 vibra
32% Drive Rush (cancel) 34%
9% Drive Rush (parry) 7%
19% Overdrive arts 15%
2% Drive Impact 2%
12% Drive Guard 14%
0% Drive Reversal 1%
26% Other 26%

Super gauge spend share of SA meter spent by level

28% Super Art I 23%
34% Super Art II 2%
28% Super Art III 54%
10% Critical Art 21%

Offense (avg per battle)

0.2 Drive Impacts 0.3
1.2 Drive Parries 2.8
0 Drive Reversals 0.1
0.1 Perfect Parries 0.3
0.1 Punish counters 0.3
2.2 Throws 3.7
0.4 Throw techs 1.2
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.3 Drive Impacts taken 0.2
0.2 Punish counters taken 0.1
2.8 Throws taken 3.5
0.1 Burnouts suffered 0

Positioning (avg per battle)

8.8 Cornering opponent (s) 8.2
8.9 Time cornered (s) 9.1

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.