二日酔いの豪鬼 vs 卵かけないご飯
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
Ingrid
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
二日酔いの豪鬼 vs Akuma
30% 4–9 over 13 games
卵かけないご飯 vs Ingrid
No recorded games into Ingrid.
Selected character all recorded games on the chosen character
| Ingrid | Akuma | |
|---|---|---|
| MR 1447 | Current rating | MR 1402 |
| 100 | Games | 0 |
| 54–46 | Record | 0–0 |
| 54% | Win rate | — |
| 2W | Current streak | — |
| 55% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| 二日酔いの豪鬼 | 卵かけないご飯 | |
|---|---|---|
| 32% | Drive Rush (cancel) | 24% |
| 9% | Drive Rush (parry) | 2% |
| 19% | Overdrive arts | 41% |
| 2% | Drive Impact | 5% |
| 12% | Drive Guard | 8% |
| 0% | Drive Reversal | 0% |
| 26% | Other | 19% |
Super gauge spend share of SA meter spent by level
| 28% | Super Art I | 24% |
|---|---|---|
| 34% | Super Art II | 13% |
| 28% | Super Art III | 43% |
| 10% | Critical Art | 20% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.4 |
|---|---|---|
| 1.2 | Drive Parries | 2 |
| 0 | Drive Reversals | 0 |
| 0.1 | Perfect Parries | 0.3 |
| 0.1 | Punish counters | 0.2 |
| 2.2 | Throws | 2.4 |
| 0.4 | Throw techs | 0.7 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.2 | Punish counters taken | 0.3 |
| 2.8 | Throws taken | 2.6 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 8.8 | Cornering opponent (s) | 13.2 |
|---|---|---|
| 8.9 | Time cornered (s) | 6.6 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master