Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Moai vs Juicyjoe2000

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Moai

#1290511164 Other Steam

Ryu

Ryu

MR 1785

Master

Juicyjoe2000

#1776730157 Sweden Steam

JP

JP

MR 2204

Master

Ryu

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Moai vs JP

No recorded games into JP.

Juicyjoe2000 vs Ryu

60% 9–6 over 15 games

Selected character all recorded games on the chosen character

Ryu JP
MR 1785 Current rating MR 2204
100 Games 40
58–42 Record 32–8
58% Win rate 80%
3W Current streak 8W
61% Clutch (deciders) 76%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Moai Juicyjoe2000
19% Drive Rush (cancel) 20%
6% Drive Rush (parry) 7%
34% Overdrive arts 32%
4% Drive Impact 1%
13% Drive Guard 14%
0% Drive Reversal 1%
23% Other 25%

Super gauge spend share of SA meter spent by level

36% Super Art I 36%
8% Super Art II 38%
48% Super Art III 19%
8% Critical Art 8%

Offense (avg per battle)

0.5 Drive Impacts 0.2
2.2 Drive Parries 2.1
0 Drive Reversals 0.1
0.2 Perfect Parries 1.2
0.3 Punish counters 0.1
2.1 Throws 2.1
0.3 Throw techs 0.5
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.3 Drive Impacts taken 0.2
0.2 Punish counters taken 0.1
1.2 Throws taken 2.4
0 Burnouts suffered 0

Positioning (avg per battle)

9 Cornering opponent (s) 11.6
5.8 Time cornered (s) 10.3

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.