Juicyjoe2000 vs Moai
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1776730157
#1290511164
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Juicyjoe2000 vs Ryu
60% 9–6 over 15 games
Moai vs JP
No recorded games into JP.
Selected character all recorded games on the chosen character
| JP | Ryu | |
|---|---|---|
| MR 2204 | Current rating | MR 1785 |
| 40 | Games | 100 |
| 32–8 | Record | 58–42 |
| 80% | Win rate | 58% |
| 8W | Current streak | 3W |
| 76% | Clutch (deciders) | 61% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Juicyjoe2000 | Moai | |
|---|---|---|
| 20% | Drive Rush (cancel) | 19% |
| 7% | Drive Rush (parry) | 6% |
| 32% | Overdrive arts | 34% |
| 1% | Drive Impact | 4% |
| 14% | Drive Guard | 13% |
| 1% | Drive Reversal | 0% |
| 25% | Other | 23% |
Super gauge spend share of SA meter spent by level
| 36% | Super Art I | 36% |
|---|---|---|
| 38% | Super Art II | 8% |
| 19% | Super Art III | 48% |
| 8% | Critical Art | 8% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.5 |
|---|---|---|
| 2.1 | Drive Parries | 2.2 |
| 0.1 | Drive Reversals | 0 |
| 1.2 | Perfect Parries | 0.2 |
| 0.1 | Punish counters | 0.3 |
| 2.1 | Throws | 2.1 |
| 0.5 | Throw techs | 0.3 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.1 | Punish counters taken | 0.2 |
| 2.4 | Throws taken | 1.2 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 11.6 | Cornering opponent (s) | 9 |
|---|---|---|
| 10.3 | Time cornered (s) | 5.8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master