Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

shion vs スコージ!

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
shion

#1291990102 Japan Steam

C. Viper

C. Viper

MR 1592

Master

スコージ!

#1305396160 Japan Steam

Elena

Elena

MR 1617

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

shion vs Elena

0% 0–3 over 3 games

スコージ! vs C. Viper

100% 3–0 over 3 games

Selected character all recorded games on the chosen character

C. Viper Elena
MR 1592 Current rating MR 1617
95 Games 31
46–49 Record 23–8
48% Win rate 74%
2L Current streak 2L
46% Clutch (deciders) 53%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

shion スコージ!
3% Drive Rush (cancel) 32%
12% Drive Rush (parry) 5%
15% Overdrive arts 22%
7% Drive Impact 4%
19% Drive Guard 12%
5% Drive Reversal 4%
39% Other 21%

Super gauge spend share of SA meter spent by level

66% Super Art I 32%
18% Super Art II 22%
13% Super Art III 37%
3% Critical Art 9%

Offense (avg per battle)

0.5 Drive Impacts 0.6
1.4 Drive Parries 2.2
0.4 Drive Reversals 0.5
0.2 Perfect Parries 0.4
0.3 Punish counters 0.4
1.4 Throws 1.7
0.6 Throw techs 0.1
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.3 Drive Impacts taken 0.2
0.1 Punish counters taken 0.1
2.3 Throws taken 1.5
0.1 Burnouts suffered 0

Positioning (avg per battle)

7.9 Cornering opponent (s) 12.9
9.9 Time cornered (s) 5.2

Common opponents players both have faced, and how each did

OpponentMain shion スコージ!
hyB~ JP 0–1 0% 2–0 100%