ひんちユン vs 發發 發
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
ひんちユン vs Cammy
66% 6–3 over 9 games
Selected character all recorded games on the chosen character
| ひんちユン | Cammy | |
|---|---|---|
| Unranked | Current rating | MR 1530 |
| 0 | Games | 100 |
| 0–0 | Record | 54–46 |
| — | Win rate | 54% |
| — | Current streak | 2W |
| — | Clutch (deciders) | 57% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| ひんちユン | 發發 發 | |
|---|---|---|
| 40% | Drive Rush (cancel) | 39% |
| 6% | Drive Rush (parry) | 5% |
| 12% | Overdrive arts | 14% |
| 2% | Drive Impact | 5% |
| 13% | Drive Guard | 9% |
| 1% | Drive Reversal | 5% |
| 26% | Other | 22% |
Super gauge spend share of SA meter spent by level
| 34% | Super Art I | 44% |
|---|---|---|
| 20% | Super Art II | 6% |
| 34% | Super Art III | 38% |
| 11% | Critical Art | 11% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.6 |
|---|---|---|
| 1.8 | Drive Parries | 1.1 |
| 0.2 | Drive Reversals | 0.7 |
| 0.8 | Perfect Parries | 0.3 |
| 0.1 | Punish counters | 0.4 |
| 2.3 | Throws | 2.5 |
| 0.5 | Throw techs | 0.5 |
| 0.1 | Burnouts inflicted | 0.2 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 2.2 | Throws taken | 2 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 7.2 | Cornering opponent (s) | 12.5 |
|---|---|---|
| 8.3 | Time cornered (s) | 7.1 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master
Master