Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

發發 發 vs ひんちユン

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
發發 發

#1550041042 Japan Steam

Cammy

Cammy

MR 1530

Master

ひんちユン

#1292273583 Other Steam

Unranked

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

ひんちユン vs Cammy

66% 6–3 over 9 games

Selected character all recorded games on the chosen character

Cammy ひんちユン
MR 1530 Current rating Unranked
100 Games 0
54–46 Record 0–0
54% Win rate
2W Current streak
57% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

發發 發 ひんちユン
39% Drive Rush (cancel) 40%
5% Drive Rush (parry) 6%
14% Overdrive arts 12%
5% Drive Impact 2%
9% Drive Guard 13%
5% Drive Reversal 1%
22% Other 26%

Super gauge spend share of SA meter spent by level

44% Super Art I 34%
6% Super Art II 20%
38% Super Art III 34%
11% Critical Art 11%

Offense (avg per battle)

0.6 Drive Impacts 0.2
1.1 Drive Parries 1.8
0.7 Drive Reversals 0.2
0.3 Perfect Parries 0.8
0.4 Punish counters 0.1
2.5 Throws 2.3
0.5 Throw techs 0.5
0.2 Burnouts inflicted 0.1

Taken (avg per battle)

0.3 Drive Impacts taken 0.3
0.2 Punish counters taken 0.2
2 Throws taken 2.2
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

12.5 Cornering opponent (s) 7.2
7.1 Time cornered (s) 8.3

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.