Tohno Akiha vs CheesE
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2150013020
#1294541922
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Tohno Akiha vs M. Bison
No recorded games into M. Bison.
CheesE vs M. Bison
46% 7–8 over 15 games
Selected character all recorded games on the chosen character
| M. Bison | M. Bison | |
|---|---|---|
| MR 1330 | Current rating | MR 1224 |
| 0 | Games | 192 |
| 0–0 | Record | 101–91 |
| — | Win rate | 52% |
| — | Current streak | 2W |
| — | Clutch (deciders) | 54% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Tohno Akiha | CheesE | |
|---|---|---|
| 23% | Drive Rush (cancel) | 37% |
| 6% | Drive Rush (parry) | 6% |
| 19% | Overdrive arts | 20% |
| 7% | Drive Impact | 4% |
| 11% | Drive Guard | 9% |
| 9% | Drive Reversal | 0% |
| 24% | Other | 22% |
Super gauge spend share of SA meter spent by level
| 30% | Super Art I | 31% |
|---|---|---|
| 37% | Super Art II | 0% |
| 30% | Super Art III | 44% |
| 3% | Critical Art | 24% |
Offense (avg per battle)
| 1 | Drive Impacts | 0.5 |
|---|---|---|
| 1.4 | Drive Parries | 1.2 |
| 1.2 | Drive Reversals | 0 |
| 0.1 | Perfect Parries | 0.1 |
| 0.6 | Punish counters | 0.3 |
| 2.3 | Throws | 3.2 |
| 0.5 | Throw techs | 0.2 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.4 | Punish counters taken | 0.2 |
| 2.5 | Throws taken | 2.7 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 12.6 | Cornering opponent (s) | 6.7 |
|---|---|---|
| 6.1 | Time cornered (s) | 11.9 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master