DAM-B vs p1geon_0o7
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1044988099
#1296648288
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
DAM-B vs C. Viper
No recorded games into C. Viper.
p1geon_0o7 vs Zangief
100% 2–0 over 2 games
Selected character all recorded games on the chosen character
| Zangief | C. Viper | |
|---|---|---|
| MR 1607 | Current rating | MR 1557 |
| 0 | Games | 100 |
| 0–0 | Record | 48–52 |
| — | Win rate | 48% |
| — | Current streak | 2W |
| — | Clutch (deciders) | 43% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| DAM-B | p1geon_0o7 | |
|---|---|---|
| 26% | Drive Rush (cancel) | 12% |
| 7% | Drive Rush (parry) | 5% |
| 12% | Overdrive arts | 10% |
| 5% | Drive Impact | 4% |
| 14% | Drive Guard | 13% |
| 8% | Drive Reversal | 11% |
| 29% | Other | 46% |
Super gauge spend share of SA meter spent by level
| 7% | Super Art I | 53% |
|---|---|---|
| 50% | Super Art II | 14% |
| 21% | Super Art III | 24% |
| 22% | Critical Art | 9% |
Offense (avg per battle)
| 0.5 | Drive Impacts | 0.2 |
|---|---|---|
| 1.8 | Drive Parries | 1.3 |
| 0.9 | Drive Reversals | 0.8 |
| 0.7 | Perfect Parries | 0.3 |
| 0.3 | Punish counters | 0.1 |
| 1.6 | Throws | 1.7 |
| 0.1 | Throw techs | 0.5 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.6 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.4 | Punish counters taken | 0.1 |
| 2.4 | Throws taken | 2.4 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 5.6 | Cornering opponent (s) | 7.4 |
|---|---|---|
| 12.3 | Time cornered (s) | 8.9 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master