Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

no6u vs deikun

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
no6u

#1297456343 Japan Steam

A.K.I.

A.K.I.

MR 1511

Master

deikun

#1513692076 Japan Steam

A.K.I.

A.K.I.

MR 1600

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

no6u vs A.K.I.

No recorded games into A.K.I..

deikun vs A.K.I.

75% 3–1 over 4 games

Selected character all recorded games on the chosen character

A.K.I. A.K.I.
MR 1511 Current rating MR 1600
0 Games 0
0–0 Record 0–0
Win rate
Current streak
Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

no6u deikun
3% Drive Rush (cancel) 36%
12% Drive Rush (parry) 6%
42% Overdrive arts 16%
3% Drive Impact 8%
16% Drive Guard 10%
7% Drive Reversal 1%
17% Other 24%

Super gauge spend share of SA meter spent by level

19% Super Art I 57%
22% Super Art II 9%
40% Super Art III 32%
19% Critical Art 2%

Offense (avg per battle)

0.3 Drive Impacts 0.8
1.4 Drive Parries 1.2
0.9 Drive Reversals 0.1
0.2 Perfect Parries 0.2
0.2 Punish counters 0.5
1.7 Throws 2
0.3 Throw techs 0.5
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.5 Drive Impacts taken 0.4
0.3 Punish counters taken 0.3
2.1 Throws taken 2
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

9.7 Cornering opponent (s) 9.9
8.9 Time cornered (s) 7.4

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.