Windstorm508 vs ...............
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1299395230
#3836894949
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Windstorm508 vs Alex
No recorded games into Alex.
............... vs Ryu
57% 4–3 over 7 games
Selected character all recorded games on the chosen character
| Ryu | Alex | |
|---|---|---|
| MR 1770 | Current rating | MR 1796 |
| 0 | Games | 161 |
| 0–0 | Record | 86–75 |
| — | Win rate | 53% |
| — | Current streak | 2L |
| — | Clutch (deciders) | 51% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Windstorm508 | ............... | |
|---|---|---|
| 23% | Drive Rush (cancel) | 32% |
| 7% | Drive Rush (parry) | 7% |
| 20% | Overdrive arts | 19% |
| 6% | Drive Impact | 2% |
| 17% | Drive Guard | 13% |
| 4% | Drive Reversal | 4% |
| 23% | Other | 23% |
Super gauge spend share of SA meter spent by level
| 48% | Super Art I | 33% |
|---|---|---|
| 10% | Super Art II | 37% |
| 34% | Super Art III | 21% |
| 7% | Critical Art | 9% |
Offense (avg per battle)
| 1 | Drive Impacts | 0.2 |
|---|---|---|
| 4.2 | Drive Parries | 1.4 |
| 0.6 | Drive Reversals | 0.4 |
| 0.6 | Perfect Parries | 0.8 |
| 0.5 | Punish counters | 0.2 |
| 1.9 | Throws | 1.5 |
| 0.5 | Throw techs | 0.2 |
| 0.2 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.7 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.4 | Punish counters taken | 0.1 |
| 1.8 | Throws taken | 2 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 11.6 | Cornering opponent (s) | 6.1 |
|---|---|---|
| 5.8 | Time cornered (s) | 9.2 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master