UNPUNK(PC) vs シン・たわし5454
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1116198882
#1301402990
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
UNPUNK(PC) vs Blanka
No recorded games into Blanka.
シン・たわし5454 vs Mai
57% 4–3 over 7 games
Selected character all recorded games on the chosen character
| Mai | Blanka | |
|---|---|---|
| MR 1701 | Current rating | MR 1676 |
| 0 | Games | 100 |
| 0–0 | Record | 53–47 |
| — | Win rate | 53% |
| — | Current streak | 2W |
| — | Clutch (deciders) | 57% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| UNPUNK(PC) | シン・たわし5454 | |
|---|---|---|
| 31% | Drive Rush (cancel) | 26% |
| 5% | Drive Rush (parry) | 8% |
| 24% | Overdrive arts | 16% |
| 3% | Drive Impact | 5% |
| 8% | Drive Guard | 15% |
| 1% | Drive Reversal | 9% |
| 28% | Other | 20% |
Super gauge spend share of SA meter spent by level
| 75% | Super Art I | 40% |
|---|---|---|
| 5% | Super Art II | 2% |
| 13% | Super Art III | 32% |
| 7% | Critical Art | 26% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.4 |
|---|---|---|
| 1.3 | Drive Parries | 2.2 |
| 0.1 | Drive Reversals | 1.3 |
| 0.2 | Perfect Parries | 0.4 |
| 0.2 | Punish counters | 0.2 |
| 3 | Throws | 2.2 |
| 0.7 | Throw techs | 0.2 |
| 0.1 | Burnouts inflicted | 0.2 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.1 | Punish counters taken | 0.2 |
| 2.3 | Throws taken | 2.1 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 9.6 | Cornering opponent (s) | 13.8 |
|---|---|---|
| 9.4 | Time cornered (s) | 7.9 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master