Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

晓钰呀美啦 vs 耍公面前刀大关

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
晓钰呀美啦

#1438214908 China Steam

Mai

Mai

LP 19302

Diamond 1

耍公面前刀大关

#1308609582 China Steam

Unranked

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

耍公面前刀大关 vs Mai

37% 3–5 over 8 games

Selected character all recorded games on the chosen character

Mai 耍公面前刀大关
LP 19302 Current rating Unranked
100 Games 0
67–33 Record 0–0
67% Win rate
3W Current streak
63% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

晓钰呀美啦 耍公面前刀大关
26% Drive Rush (cancel) 49%
4% Drive Rush (parry) 0%
31% Overdrive arts 12%
4% Drive Impact 3%
7% Drive Guard 5%
0% Drive Reversal 0%
28% Other 31%

Super gauge spend share of SA meter spent by level

64% Super Art I 13%
14% Super Art II 3%
15% Super Art III 53%
8% Critical Art 30%

Offense (avg per battle)

0.3 Drive Impacts 0.4
0.4 Drive Parries 1.4
0 Drive Reversals 0
0 Perfect Parries 0.2
0.2 Punish counters 0.3
2.2 Throws 2
0.1 Throw techs 0.1
0 Burnouts inflicted 0

Taken (avg per battle)

0.2 Drive Impacts taken 0.5
0.1 Punish counters taken 0.3
1.7 Throws taken 2.7
0.1 Burnouts suffered 0

Positioning (avg per battle)

11.4 Cornering opponent (s) 7.4
12.2 Time cornered (s) 6.2

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.