Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

shenqihailuo vs 耍公面前刀大关

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
shenqihailuo

#2524788123 China Steam

Dee Jay

Dee Jay

MR 1373

Master

耍公面前刀大关

#1308609582 China Steam

Unranked

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

耍公面前刀大关 vs Dee Jay

No recorded games into Dee Jay.

Selected character all recorded games on the chosen character

Dee Jay 耍公面前刀大关
MR 1373 Current rating Unranked
0 Games 0
0–0 Record 0–0
Win rate
Current streak
Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

shenqihailuo 耍公面前刀大关
26% Drive Rush (cancel) 49%
10% Drive Rush (parry) 0%
20% Overdrive arts 12%
2% Drive Impact 3%
14% Drive Guard 5%
0% Drive Reversal 0%
29% Other 31%

Super gauge spend share of SA meter spent by level

9% Super Art I 13%
0% Super Art II 3%
53% Super Art III 53%
38% Critical Art 30%

Offense (avg per battle)

0.2 Drive Impacts 0.4
1.5 Drive Parries 1.4
0 Drive Reversals 0
0.1 Perfect Parries 0.2
0.1 Punish counters 0.3
3.2 Throws 2
0.8 Throw techs 0.1
0 Burnouts inflicted 0

Taken (avg per battle)

0.4 Drive Impacts taken 0.5
0.2 Punish counters taken 0.3
2.5 Throws taken 2.7
0.1 Burnouts suffered 0

Positioning (avg per battle)

9.9 Cornering opponent (s) 7.4
10 Time cornered (s) 6.2

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.