Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Kronos vs manichu

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Kronos

#1308919972 Argentina Steam

Ken

Ken

MR 1465

Master

manichu

#1780943629 Chile Steam

Luke

Luke

MR 1493

Master

Ken

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Kronos vs Luke

100% 1–0 over 1 games

manichu vs Ken

No recorded games into Ken.

Selected character all recorded games on the chosen character

Ken Luke
MR 1465 Current rating MR 1493
94 Games 0
42–51 Record 0–0
45% Win rate
2L Current streak
50% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Kronos manichu
37% Drive Rush (cancel) 36%
3% Drive Rush (parry) 4%
17% Overdrive arts 21%
6% Drive Impact 4%
8% Drive Guard 11%
6% Drive Reversal 4%
22% Other 20%

Super gauge spend share of SA meter spent by level

43% Super Art I 40%
8% Super Art II 5%
32% Super Art III 40%
16% Critical Art 15%

Offense (avg per battle)

0.7 Drive Impacts 0.4
1.4 Drive Parries 2.1
0.8 Drive Reversals 0.5
0.4 Perfect Parries 0.3
0.4 Punish counters 0.2
2 Throws 1.7
0.1 Throw techs 0.1
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.5 Drive Impacts taken 0.6
0.4 Punish counters taken 0.3
1.7 Throws taken 1.5
0 Burnouts suffered 0.1

Positioning (avg per battle)

10.3 Cornering opponent (s) 9.8
9.3 Time cornered (s) 8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.