sleepyren vs Rainman
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
0
–
2
2 recorded matches between them
Rainman vs Akuma
54%
18–15 over 33 games
Selected character all recorded games on the chosen character
| Akuma |
|
Rainman |
| LP 21521 |
Current rating |
MR 1500 |
| 37 |
Games |
0 |
| 13–24 |
Record |
0–0 |
| 35% |
Win rate |
— |
| 2W |
Current streak |
— |
| 33% |
Clutch (deciders) |
— |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
A player-wide snapshot of recent form across every character — not per-character, and not a lifetime stat.
The game exposes no individual-move data, so this Drive / super-gauge spend and the per-battle averages
below are the full picture available.
Drive gauge spend share of Drive meter used on each option
| sleepyren |
|
Rainman |
|
27%
|
Drive Rush (cancel) |
36%
|
|
1%
|
Drive Rush (parry) |
7%
|
|
30%
|
Overdrive arts |
14%
|
|
7%
|
Drive Impact |
5%
|
|
2%
|
Drive Guard |
10%
|
|
0%
|
Drive Reversal |
0%
|
|
33%
|
Other |
28%
|
Super gauge spend share of SA meter spent by level
|
45%
|
Super Art I |
0%
|
|
14%
|
Super Art II |
8%
|
|
33%
|
Super Art III |
85%
|
|
8%
|
Critical Art |
8%
|
Offense (avg per battle)
| 0.7 |
Drive Impacts |
0.6 |
| 0.3 |
Drive Parries |
0.7 |
| 0 |
Drive Reversals |
0 |
| 0 |
Perfect Parries |
0.3 |
| 0.6 |
Punish counters |
0.4 |
| 1.1 |
Throws |
2.8 |
| 0.7 |
Throw techs |
0.2 |
| 0.1 |
Burnouts inflicted |
0 |
Taken (avg per battle)
| 0.5 |
Drive Impacts taken |
0.5 |
| 0.3 |
Punish counters taken |
0.3 |
| 2.8 |
Throws taken |
2.1 |
| 0 |
Burnouts suffered |
0 |
Positioning (avg per battle)
| 10.7 |
Cornering opponent (s) |
7.8 |
| 7.4 |
Time cornered (s) |
8.1 |
Common opponents players both have faced, and how each did
Recorded matches sleepyren's point of view