Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

ZinogreKun vs CerBeRus

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
ZinogreKun

#1311876873 Thailand CrossPlatform

Ken

Ken

MR 1714

Master

CerBeRus

#2081944603 Other Steam

Dee Jay

Dee Jay

MR 1546

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

ZinogreKun vs Dee Jay

75% 6–2 over 8 games

CerBeRus vs Ken

No recorded games into Ken.

Selected character all recorded games on the chosen character

Ken Dee Jay
MR 1714 Current rating MR 1546
0 Games 0
0–0 Record 0–0
Win rate
Current streak
Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

ZinogreKun CerBeRus
27% Drive Rush (cancel) 24%
8% Drive Rush (parry) 12%
26% Overdrive arts 15%
2% Drive Impact 2%
14% Drive Guard 15%
4% Drive Reversal 2%
20% Other 31%

Super gauge spend share of SA meter spent by level

60% Super Art I 7%
11% Super Art II 10%
19% Super Art III 64%
11% Critical Art 19%

Offense (avg per battle)

0.3 Drive Impacts 0.2
2.2 Drive Parries 0.9
0.5 Drive Reversals 0.2
0.6 Perfect Parries 0.1
0.2 Punish counters 0.2
1.9 Throws 1.4
0.4 Throw techs 0.8
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.3 Drive Impacts taken 0.3
0.2 Punish counters taken 0.3
1.7 Throws taken 2.4
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

13.7 Cornering opponent (s) 9.4
7.7 Time cornered (s) 9.1

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.