Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

X-Man vs ĄÜЀLłNØ»$łNŒ91

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
X-Man

#1313803558 Brazil Steam

Zangief

Zangief

MR 1511

Master

ĄÜЀLłNØ»$łNŒ91

#1924659593 Brazil CrossPlatform

Luke

Luke

MR 1543

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

X-Man vs Luke

50% 3–3 over 6 games

ĄÜЀLłNØ»$łNŒ91 vs Zangief

No recorded games into Zangief.

Selected character all recorded games on the chosen character

Zangief Luke
MR 1511 Current rating MR 1543
100 Games 0
52–48 Record 0–0
52% Win rate
1L Current streak
48% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

X-Man ĄÜЀLłNØ»$łNŒ91
42% Drive Rush (cancel) 31%
10% Drive Rush (parry) 6%
2% Overdrive arts 27%
4% Drive Impact 6%
18% Drive Guard 12%
1% Drive Reversal 0%
24% Other 18%

Super gauge spend share of SA meter spent by level

9% Super Art I 35%
73% Super Art II 22%
11% Super Art III 24%
6% Critical Art 19%

Offense (avg per battle)

0.4 Drive Impacts 0.7
2.3 Drive Parries 2
0.1 Drive Reversals 0.1
0.5 Perfect Parries 0.3
0.2 Punish counters 0.5
3 Throws 3.3
0.3 Throw techs 0.2
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.5 Drive Impacts taken 0.5
0.3 Punish counters taken 0.3
2.2 Throws taken 1.8
0 Burnouts suffered 0.1

Positioning (avg per battle)

3.3 Cornering opponent (s) 13.2
6.2 Time cornered (s) 6.4

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.