X-Man vs Pirone-PC
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
X-Man vs Akuma
50% 3–3 over 6 games
Pirone-PC vs Zangief
No recorded games into Zangief.
Selected character all recorded games on the chosen character
| Zangief | Akuma | |
|---|---|---|
| MR 1511 | Current rating | MR 1500 |
| 100 | Games | 0 |
| 52–48 | Record | 0–0 |
| 52% | Win rate | — |
| 1L | Current streak | — |
| 48% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| X-Man | Pirone-PC | |
|---|---|---|
| 42% | Drive Rush (cancel) | 26% |
| 10% | Drive Rush (parry) | 10% |
| 2% | Overdrive arts | 18% |
| 4% | Drive Impact | 6% |
| 18% | Drive Guard | 17% |
| 1% | Drive Reversal | 0% |
| 24% | Other | 23% |
Super gauge spend share of SA meter spent by level
| 9% | Super Art I | 19% |
|---|---|---|
| 73% | Super Art II | 24% |
| 11% | Super Art III | 44% |
| 6% | Critical Art | 13% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.8 |
|---|---|---|
| 2.3 | Drive Parries | 2.7 |
| 0.1 | Drive Reversals | 0 |
| 0.5 | Perfect Parries | 0.6 |
| 0.2 | Punish counters | 0.5 |
| 3 | Throws | 2.2 |
| 0.3 | Throw techs | 0.7 |
| 0 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.3 | Punish counters taken | 0.2 |
| 2.2 | Throws taken | 2 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 3.3 | Cornering opponent (s) | 7.8 |
|---|---|---|
| 6.2 | Time cornered (s) | 8.1 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master